A Delayed Game Is Eventually Good But A Bad Game Is Bad Forever
Also known as: A Rushed Game Is Forever Bad · Miyamoto Delayed Game Quote
"A delayed game is eventually good, but a bad game is bad forever" is a quote widely attributed to Nintendo designer Shigeru Miyamoto that became one of gaming's most repeated mantras. The phrase circulated as an industry saying since at least the late 1990s and was first tied to Miyamoto around 2002, spawning an image macro format on Reddit in 2012 that became the go-to reaction whenever a major game got delayed. Research since 2022 has shown that Miyamoto likely never said it at all, with the phrase possibly originating from Origin Systems developer Siobhan Beeman in 19963.
Overview
The meme takes the form of a photo of Shigeru Miyamoto (usually smiling and holding up a hand or posing with a Nintendo product) with white Impact font text overlaid reading some version of "A delayed game is eventually good, but a rushed game is forever bad." The image macro gets posted in gaming communities every time a high-profile title misses its release window, serving as reassurance that delays lead to better games.
Over time, the format became a target for parody. Users started editing the bottom text to undermine or contradict the quote, pointing to games that were both delayed and terrible, or games that launched broken but were later patched into something great. The meme walks an interesting line between sincere gaming wisdom and ironic punchline8.
The phrase existed as informal industry wisdom well before anyone tied it to Miyamoto. The earliest known print appearance comes from issue 111 of GamePro magazine, published in December 1997, in a preview of Sony's shooter *Blasto*9. The article describes "A late game is only late until it ships. A bad game is bad for the rest of your life" as an "industry catch phrase"2.
Six months later, the June 1998 issue of Next Generation magazine ran an article about *The Legend of Zelda: Ocarina of Time* that mentioned Nintendo living by the mantra "A late game is only late until it ships. A bad game is bad forever," noting the quote was "posted on the wall at a development house"4. That same month, a GameFan magazine preview of *Unreal* attributed a similar line to GT Interactive producer Jason Schreiber2. By November 1998, the Schreiber quote was reposted on Usenet but attributed to Rare instead2.
Research by Kate Willaert for A Critical Hit traced the phrase back even further, to the Computer Game Developers Conference in 1996. There, Ellen Guon Beeman quoted her partner Siobhan Beeman, then a project director at Origin Systems (the studio behind *Ultima* and *Wing Commander*), as saying "A game is only late until it ships, but it's bad forever"6. Siobhan Beeman later confirmed to Willaert: "To the best of my recollection I came up with that phrasing," though she acknowledged the sentiment was widespread in the industry3.
The Miyamoto attribution started picking up steam in the early 2000s. By June 2002, the quote appeared on the Miyamoto Shrine fan website as one of his famous sayings10. An October 2003 Usenet discussion about *Judge Dredd: Dredd vs. Death* included user Charles E. Hardwidge attributing it to Miyamoto: "A delayed game is eventually good, a bad game is bad forever"11. In April 2012, The Guardian published a feature on Miyamoto that used the quote in the headline1. The attribution stuck.
Origin & Background
How It Spread
How to Use This Meme
The standard deployment is straightforward: when a game you're interested in gets delayed, post the Miyamoto image macro with the original text as sincere reassurance.
For the parody version, users typically keep the top text ("A delayed game is eventually good") but swap the bottom text to reference a game that contradicts the quote. Common approaches include naming a game that was delayed and still turned out bad, or one that launched rough but was fixed through updates. Some versions replace both lines entirely to make broader jokes about gaming culture.
The format also works as a reaction image in comment threads. When someone complains about a game delay, dropping the macro (either straight or ironic) is a reliable bit. The meme's dual nature as both sincere and sarcastic means context determines the tone.
Cultural Impact
Full History
Fun Facts
The Miyamoto Shrine fan website listed the quote among his sayings as early as June 2002, making it one of the oldest traceable instances of the misattribution.
The actual earliest known source of the quote's sentiment, Siobhan Beeman, worked at Origin Systems on games like *Wing Commander* and *Ultima VI* and later worked on *The Lamplighters League*.
Gabe Newell's version of the quote, "Late is just for a little while, suck is forever," was delivered without any credit to Miyamoto, treating it as common industry wisdom.
The 2003 Usenet post that is the first confirmed Miyamoto attribution was in a thread complaining about *Judge Dredd: Dredd vs. Death*, of all games.
Despite extensive research by multiple historians, no interview, press conference transcript, or first-party Nintendo document has ever been found containing Miyamoto saying the quote.
Derivatives & Variations
Cyberpunk 2077 edits:
Memes using the format to mock CD Projekt Red's repeated delays followed by a broken launch, spiking around October 2020 and March 2021[5]
Metroid Prime 4 version:
@ArloStuff's January 2019 edit commenting on the game's development restart at Retro Studios, gaining 4,200 likes on Twitter[5]
Spyro edit:
The earliest known parody edit by @Doctor_Cupcakes in August 2018, captioned "but a Spyro game is forever bad"[5]
Duke Nukem Forever rebuttals:
Memes pointing out that Duke Nukem Forever was both delayed for over a decade and still widely considered disappointing, used to challenge the quote's logic[8]
Drake format crossover:
A Samus-themed Drake meme variation about Metroid Prime 4's development, replacing Drake with Samus Aran[8]
Frequently Asked Questions
References (14)
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14