# Dreams

Dreams is a PlayStation 4 game and creation engine from Media Molecule that lets players sculpt, animate, compose, and program their own games, movies, and music without prior development experience. First shown as an unnamed 2013 tech demo, it went through a Creator Beta in late 2018 before launching fully on February 14, 2020.

## Overview
Dreams is a PlayStation 4 title from British studio Media Molecule that packs a full game creation engine into a playable game[1]. Players use the DualShock 4 as a motion cursor, moving a customizable Imp around a huge open canvas to sculpt terrain, model characters, animate scenes, compose music, and stitch everything together into playable levels or short films[1]. The visual style leans into an impressionistic look that softens even rough sketches, with the studio using the internal maxim "think Henson, not Pixar" during development[2].

Instead of a walled sandbox like LittleBigPlanet or Super Mario Maker, Dreams hands users the same toolset the studio uses to build its own content[3]. Creations upload to a shared online space called the Dreamiverse, where any other Dreams player can play them, remix them, or add them to curated playlists in a system that mimics Steam-style community curation[3]. Beta testers alone published close to 15,000 things during a six-week window, ranging from puzzle platformers and first-person adventures to interactive paintings, short films, and album-length music projects[7].

## How It Spread
Dreams re-entered public conversation between December 7 and 9, 2017 when Media Molecule dropped a new trailer during The Game Awards 2017 and PlayStation Experience 2017, followed by a panel hosted by Tim Schafer at the latter event[5]. On May 21, 2018, Sony's official PlayStation YouTube channel uploaded a 25-minute gameplay video, and creative director Mark Healey walked press through the toolkit in a 45-minute hands-on preview that finally clarified what Dreams actually was[1]. At E3 2018 that June, Dreams footage played as transitions between segments of Sony's press conference, and a live concert built entirely from the game's audio and animation tools followed the show[1].

The Creator Beta opened on December 19, 2018[7], running under NDA to players 18 and older across the US, EU, Australia, Canada, Africa, and the Middle East and shipping the full create tools alongside a partial set of tutorials and a few team-made mini-games[4]. Sign-ups outstripped what Media Molecule could support, so the studio rolled out three additional invite waves on January 17, 21, and 23, 2019, and pushed the close date from January 21 to February 4[6]. By closing day, nearly 15,000 creations had been published to the Dreamiverse[7].

On February 20, 2019, Media Molecule confirmed a paid Creator Early Access period that would ship the full creation toolkit but hold back the story mode until launch[8]. Early Access went live on April 16, 2019 at $29.99 in the US and $39.99 in Canada, giving players the first hands-on with new features as the studio added them[9]. Sony's State of Play broadcast on December 10, 2019 set the final release date, and Dreams shipped on February 14, 2020, with a PlayStation VR update following on July 22, 2020 that added VR-specific tools, tutorials, and an Interactive Showcase[5].

## How to Use
Inside Dreams, players steer a customizable Imp cursor with the DualShock 4's motion sensors, grabbing objects with R2 and anchoring the camera to any object by holding R1 to swing the view around it[1]. L1 acts like a shift key that changes the current tool's behavior, a shortcut Mark Healey nicknamed himself[1]. Most creation happens by sculpting primitive shapes together and layering logic, sound, and animation on top, then publishing the result to the Dreamiverse so other players can play it, remix it, or add it to a playlist of levels like a mixtape of video games[3].

## Frequently Asked Questions
### What is Dreams?
Dreams is a PS4 game and creation engine from Media Molecule that lets players build games, movies, and music with a full toolkit and share them in an online space called the Dreamiverse[1].

### Where did Dreams come from?
The project began as an unnamed 2013 tech demo shown at Sony's PS4 reveal event and stayed under quiet development for years before its 2020 launch[1].

### What does Dreams mean?
The Dreams name reflects the game's pitch as a space for players to bring imagined worlds into playable form, backed by an impressionistic art style meant to feel dreamlike, per a 2018 Guardian feature[2].

### How do you use Dreams?
Players sculpt, animate, and program creations with the DualShock 4 as a motion cursor, then publish them to the Dreamiverse for others to play or remix[3].

### Is Dreams still popular?
The Creator Beta alone saw players publish close to 15,000 things to the Dreamiverse in about six weeks, and the game shipped fully in 2020 with an active creator community[7].

### Who made Dreams?
British studio Media Molecule, the LittleBigPlanet team, spent roughly five years building Dreams according to a 2018 Guardian feature[2].

### When did the Dreams Creator Beta run?
The beta opened on December 19, 2018[7] and finally closed in early February 2019 after Media Molecule added a two-week extension from its original January 21 close date[6].

### How much did Dreams Early Access cost?
Early Access launched on April 16, 2019 at $29.99 in the US and $39.99 in Canada[9].

### What is the Dreamiverse?
It's the shared online space where players publish, browse, and remix Dreams creations, from puzzle platformers to interactive paintings and music projects[3].

### What could beta users make in Dreams?
The beta shipped the full create tools and a partial set of tutorials plus a few team-made mini-games, but held back the story mode and required creations to be published before close to carry over[4].

### Why did Media Molecule extend the Dreams beta?
Sign-ups exceeded the studio's initial support capacity, so Media Molecule added three invite waves in mid-January 2019 and pushed the close date from January 21 to February 4[6].

### What made the E3 2018 Dreams showing unusual?
A live concert built entirely from Dreams' audio and animation tools followed Sony's PlayStation press conference that year[1].

## References
1. [https://blog.us.playstation.com/2018/05/21/anybody-can-make-a-game-in-dreams-no-really/](<https://blog.us.playstation.com/2018/05/21/anybody-can-make-a-game-in-dreams-no-really/>)
2. [https://www.theguardian.com/games/2018/feb/06/dreams-the-video-game-that-unlocks-creative-genius-littlebigplanet-media-molecules-littlebigplanet](<https://www.theguardian.com/games/2018/feb/06/dreams-the-video-game-that-unlocks-creative-genius-littlebigplanet-media-molecules-littlebigplanet>)
3. [https://www.digitaltrends.com/gaming/dreams-preview/](<https://www.digitaltrends.com/gaming/dreams-preview/>)
4. [https://www.mediamolecule.com/blog/article/dreams_creator_beta_faq](<https://www.mediamolecule.com/blog/article/dreams_creator_beta_faq>)
5. [https://knowyourmeme.com/memes/dreams](<https://knowyourmeme.com/memes/dreams>)
6. [https://www.mediamolecule.com/blog/article/dreams_creator_beta_update](<https://www.mediamolecule.com/blog/article/dreams_creator_beta_update>)
7. [https://www.mediamolecule.com/blog/article/bye_bye_beta](<https://www.mediamolecule.com/blog/article/bye_bye_beta>)
8. [https://blog.us.playstation.com/2019/02/20/dreams-creator-early-access-launches-this-spring/](<https://blog.us.playstation.com/2019/02/20/dreams-creator-early-access-launches-this-spring/>)
9. [https://blog.us.playstation.com/2019/03/28/dreams-early-access-begins-april-16/](<https://blog.us.playstation.com/2019/03/28/dreams-early-access-begins-april-16/>)

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