Metal Gear Codec Screen
Also known as: Codec Conversations · Radio Screen
The Metal Gear Codec Screen is an exploitable meme template based on the in-game communication cutscenes from Konami's *Metal Gear* video game franchise. First appearing as radio screens in the original 1987 game and evolving into the iconic green-tinted Codec interface in 1998's *Metal Gear Solid*, the format took off online as users began inserting humorous dialogue and characters from other franchises into recreations of the screen. The template got a major boost in 2018 when it was added to the Death Generator meme tool, making custom Codec conversations accessible to anyone.
Overview
The Codec Screen refers to a distinctive UI element from the *Metal Gear* games where the player character communicates with support characters through an in-ear microdevice called the Codec4. The conversations play out as split-screen cutscenes showing hand-drawn character portraits alongside scrolling dialogue text, all rendered in the series' signature green-and-black color scheme. In the original *Metal Gear* (1987), these took the form of radio transmissions via a portable transceiver4. The visual was redesigned for *Metal Gear Solid* in 1998, adopting the cleaner Codec interface that most people recognize today6.
Online, people repurpose the Codec screen layout by swapping in different characters and writing joke conversations. The format works because the split-screen portrait style is instantly recognizable and the dialogue box accommodates virtually any script, making it one of gaming's most flexible exploitable templates3.
Hideo Kojima designed the original *Metal Gear*, released July 13, 1987, for the MSX2 computer in Japan and Europe4. In the game, protagonist Solid Snake communicates with commanding officers via radio, with dialogue presented to players in dedicated cutscene screens6. The communication mechanic carried through every subsequent installment, but the version that became a meme template arrived with 1998's *Metal Gear Solid* on PlayStation7. That game replaced the radio with the Codec device and introduced the now-iconic visual style: green-tinted character portraits with dialogue text and frequency numbers displayed on screen4.
The Codec conversations also crossed over into Nintendo's *Super Smash Bros. Brawl* in 2008, where Snake could trigger special taunts on the Shadow Moses Island stage to discuss other fighters with Colonel Roy Campbell, Otacon, and Mei Ling1. These Smash Bros. Codecs used hand-drawn portraits and the same ringing sound effect from *Metal Gear Solid: The Twin Snakes*, with all original voice actors reprising their roles1.
Origin & Background
How It Spread
How to Use This Meme
The standard Codec Screen meme follows a simple template:
Use the Death Generator tool or a Photoshop template to create the split-screen Codec layout with two character portraits.
Write dialogue between the characters. This typically involves Snake receiving a briefing, but creators often swap in characters from other games, anime, or pop culture entirely.
The humor usually comes from absurd mission briefings, characters breaking the fourth wall, or unlikely crossover conversations (e.g., Snake calling in to discuss mundane life problems).
Some creators make video versions with voice acting or text-to-speech, set against the Codec's green background with the radio static sound effect.
Cultural Impact
Fun Facts
In *Super Smash Bros. Brawl*, Slippy Toad from *Star Fox* hijacks Snake's Codec when fighting Falco, intercepting the call on Colonel Campbell's frequency (140.85). It's the only Codec conversation that doesn't feature any of Snake's normal contacts.
The Japanese version of the Bowser Codec has Snake calling him a "kaiju," which the English localization translated as "cheap movie monster".
Otacon's Japanese voice actor, Hideyuki Tanaka, also voiced Captain Falcon in the *F-Zero* anime, making the Captain Falcon Codec conversation a voice actor in-joke for Japanese players.
The original *Metal Gear* for NES had notoriously bad translations, including "I FEEL ASLEEP!" (meant to be "I fell asleep"), which became one of the earliest *Metal Gear* memes.
If Stage Morph is active in *Ultimate* and a Codec conversation is triggered, the stage transformation pauses until the conversation finishes.
Derivatives & Variations
Balloon Solid Snake edits
— A poorly-crafted balloon sculpture of Snake that was photoshopped into various *Metal Gear* contexts, including Codec screens, starting around 2013[4].
Death Generator Codec templates
— The web tool's addition of the MGS Codec screen in 2018 spawned a wave of custom conversation images across social platforms[4].
"Metal... Gear?!" repetition jokes
— Based on Snake's tendency to repeat key phrases as questions, fans use this pattern whenever parroting dialogue back in conversation[3].
Smash Bros. Codec mashups
— Edits combining the *Brawl*/*Ultimate* Codec Conversations with newer characters or absurd scenarios, playing on the fact that no new recordings exist for post-*Brawl* fighters[1].
"Dummy thicc" Snake copypasta
— While originating from a separate tweet, the copypasta ("Colonel, I'm trying to sneak around, but I'm dummy thicc...") is frequently presented in Codec screen format[3].
Frequently Asked Questions
References (7)
- 1
- 2The Death Generatorarticle
- 3
- 4Metal Gear Codec Screen - Know Your Memeencyclopedia
- 5Characters of the Metal Gear seriesencyclopedia
- 6Metal Gearencyclopedia
- 7Metal Gear - Wikipediaencyclopedia