# Pixel Art

Pixel Art is a style of digital art built on a grid of square pixels, closely tied to 8-bit and 16-bit games of the 1980s and early 1990s. The term was coined in a 1982 ACM paper by Xerox PARC researchers, and by the 2000s the format had jumped out of gaming into isometric web art, sprite webcomics, and Reddit critique threads. The scene now drives an entire indie game aesthetic and a demake subculture that redraws modern blockbusters in retro form.

## Origin
The concept of building images out of pixels goes back to 1972, when Richard Shoup wrote SuperPaint at Xerox PARC, one of the earliest graphics programs to offer virtual paintbrushes and a graphical user interface[7]. The term "pixel art" itself was coined a decade later, in a December 1982 paper for the Association for Computing Machinery's newsletter by Xerox PARC researchers Adele Goldberg and Robert Flegal[7].

The aesthetic was defined in parallel by hardware. The Atari 2600, released October 14, 1977, used sprite-based graphics that set the template later adopted by the NES, Game Boy, and arcade cabinets[4].

- **Platform:** Xerox PARC / ACM (term coinage), video game consoles (aesthetic origin)
- **Creator:** Unknown (term coined by Adele Goldberg and Robert Flegal, 1982)
- **Date:** 1982

## Overview
Pixel Art works by placing each colored square deliberately on a grid, using limited palettes to imply detail rather than paint it in. Modern pixel art is not stuck to the classic 8-bit 256-color palette[7]. Recognizable subgenres include the isometric "pixorama" cityscapes popularized by eBoy[2], sprite comics that recycle game character art such as 8 Bit Theater[1], and "demakes" that redraw modern games in retro pixel form[3].

The style ranges from 16x16 avatars to poster-sized illustrations packed with thousands of tiny figures. Communities like /r/PixelArt and PixelJoint host daily challenges, palette studies, and critique threads, and the format is a load-bearing part of indie game development where the visual language reads instantly as retro[4].

## How to Use
Pixel art typically starts with a fixed canvas size and a locked palette of a few dozen colors. Artists work at 1:1 zoom, placing individual pixels to imply anti-aliasing and shading rather than using software brushes. Common conventions include isometric perspective for cityscapes[2], sprite sheets for game characters, and demakes that reinterpret modern games in retro form[3].

## Frequently Asked Questions
### What is Pixel Art?
A style of digital art made on a grid of square pixels, closely tied to 8-bit and 16-bit games, with modern work no longer limited to the classic 256-color palette[7].

### Where did Pixel Art come from?
The term was coined in a December 1982 ACM paper by Xerox PARC researchers Adele Goldberg and Robert Flegal[7], and the underlying grid-based drawing approach traces back to Richard Shoup's 1972 SuperPaint program at Xerox PARC[7].

### What does Pixel Art mean?
Any raster image where individual pixels are placed by hand to build the picture, usually with a limited palette and a small canvas that reads as blocky when scaled up[4].

### How do you use Pixel Art?
Artists work at 1:1 zoom with a locked palette. Common styles include eBoy-style isometric pixoramas[2], sprite-based webcomics like 8 Bit Theater[1], and demakes that redraw modern games in retro form[3].

### Is Pixel Art still popular?
Yes. It drives an active indie game scene, the /r/PixelArt subreddit, and ongoing demake work like the pieces GameRanx covered from Mojang's Markus Toivonen[3].

## References
1. [https://www.nuklearpower.com/2001/03/02/episode-001-were-going-where/](<https://www.nuklearpower.com/2001/03/02/episode-001-were-going-where/>)
2. [https://hello.eboy.com/eboy/](<https://hello.eboy.com/eboy/>)
3. [https://gameranx.com/updates/id/4344/article/markus-toivonen-s-pixelart-demakes-of-popular-games/](<https://gameranx.com/updates/id/4344/article/markus-toivonen-s-pixelart-demakes-of-popular-games/>)
4. [https://homepages.hass.rpi.edu/ruiz/MediaStudio/LECTURES/PIXELART/PIXELART.htm](<https://homepages.hass.rpi.edu/ruiz/MediaStudio/LECTURES/PIXELART/PIXELART.htm>)
5. [https://www.youtube.com/watch?v=7mqAZ06dwKU](<https://www.youtube.com/watch?v=7mqAZ06dwKU>)
6. [https://web.archive.org/web/20161016193008/http://www.pixeldeviant.com:80/graphics_pixels.shtml](<https://web.archive.org/web/20161016193008/http://www.pixeldeviant.com:80/graphics_pixels.shtml>)
7. [https://knowyourmeme.com/memes/pixel-art](<https://knowyourmeme.com/memes/pixel-art>)

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