
"I'm Going To Die" Spider-man 3 QTE
Published November 5, 2026
An infamous failure cutscene from the 2007 Spider-man 3 tie-in game, in which Peter Parker faceplants and a hostage tied to a bomb flatly whispers "I'm going to die" before the building detonates. YouTuber Thatdoodleable uploaded a clean clip on November 3, 2012, and the sequence drew millions of views as viewers laughed at the limp animation and deadpan line read. By October 2018, WatchMojo had ranked it the most hilarious video game death ever.
Overview
The cutscene plays after the player bungles an early rescue mission in the Spider-man 3 tie-in game. Peter trips face-first into the floor while the hostage, strapped to a bomb inside a burning apartment, delivers the resigned line in a hushed monotone before the room detonates1. The comedy sits in the mismatch: a woman's on-screen death is punished only by missing a button prompt, with no urgency in the voice acting and no cleanup animation hiding the awkward faceplant4.
Most reuploads on YouTube isolate the failure cutscene and loop the "I'm going to die" line, often with laugh tracks, zooms, or slowdown edits layered on top. Let's Players tend to fail the QTE on purpose so first-time viewers see the clip in context, which is how the moment traveled through gaming channels during the 2010s35.
Origin & Background
How It Spread
Timeline
2007-05-04
Treyarch and Activision release the Spider-man 3 video game, which includes the failable burning-building rescue mission.
2012-11-03
YouTuber Thatdoodleable uploads the isolated failure cutscene, which goes on to draw over 6 million views.
2016-01-06
Super Best Friends Play and Game Grumps publish a collaboration in which Arin Hanson is talked into failing the QTE on purpose.
2017-04-17
Markiplier includes the scene in a "Try Not To Laugh Challenge" upload.
2018-10-13
WatchMojo names the sequence the most hilarious video game death ever in a ranked countdown.
How to Use This Meme
Reaction channels and compilation editors typically present the clip by first showing the hostage setup, then cutting straight to the faceplant and the monotone "I'm going to die" line. Common edits include looping the audio, freeze-framing on the faceplant, or splicing the dialogue into unrelated gameplay failures to mock a player's bad run.
Frequently Asked Questions
References (6)
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