Magic the Gathering
Published September 5, 2026
Magic: The Gathering is the collectible fantasy card game invented by mathematician Richard Garfield and released by Wizards of the Coast on August 5, 19931. Built around planeswalkers casting spells and summoning creatures, it kicked off the entire trading card game category and became a decades-long staple of geek culture that spawned online adaptations, tournament scandals, and internet lore.
Overview
Magic: The Gathering, or MTG, is a fantasy card game where two or more players duel using decks of creatures, spells, artifacts, and enchantments, with each player starting at 20 life2. You can win by dropping an opponent's life to zero, decking them out so they can't draw, or forcing a concession, with older sets even including a defunct 10-poison-counter kill condition2. The rarest cards became genuinely valuable, which is a big reason the game hooked collectors as hard as it hooked players3.
The game's flavor centers on 'planeswalkers', wizard characters who summon creatures and hurl spells at each other, giving it a Dungeons & Dragons-adjacent tone that carried into novels, video games, and a long-running competitive tournament scene1. Its cultural footprint online is huge too, with r/magicTCG hosting hundreds of thousands of members and the official channels racking up millions of followers1.
Origin & Background
How It Spread
How to Use This Meme
A standard MTG game has each player draw from a personal deck (the 'library') and spend mana to cast creatures, spells, artifacts, and enchantments at their opponent2. Common ways to lose include hitting zero life, being unable to draw a card, or conceding when the board state is hopeless2. Newer formats retired old rules like the 10 poison counter kill, but the basic 20-life duel is still the shape most players recognize2.