
Super Mario Galaxy
Published September 29, 2026
Super Mario Galaxy is Nintendo's 2007 Wii platformer where Mario chases Bowser across spherical planets to rescue Princess Peach. Its 97 Metacritic score and multi-million-copy sales fueled a lasting fandom that turned the game into a staple of Let's Play content for years afterward.
Overview
Super Mario Galaxy is a 3D Mario adventure built around spherical platforming, where Mario (and later Luigi) hops between tiny planets with their own gravity to collect Power Stars and chase down Bowser1. It introduced Rosalina and the Comet Observatory hub, and the sequel, Super Mario Galaxy 2, added Yoshi and a stiffer difficulty curve that fans singled out as an improvement over the first game's easier pacing4.
As a fandom object, the series lives online through Let's Play series, sprite edits, music rips, and long-running discussions comparing the two Galaxy games to Super Mario 643. Urban Dictionary entries from fans praise the underwater controls, the Comet Observatory setting, and Rosalina specifically, giving a snapshot of how players talked about the game once it hit4.
Gallery
Origin & Background
How It Spread
Timeline
2006
Nintendo reveals Super Mario Galaxy at E3 2006 with a trailer showcasing spherical-gravity platforming[2].
2007-11
Super Mario Galaxy launches on Wii in November 2007 and posts a 97 Metacritic average[1].
2010
Super Mario Galaxy 2 releases, adding Yoshi and tougher levels like Bowser's Galaxy Generator[4].
2014-01-27
Game Grumps uploads the first episode of their Super Mario Galaxy playthrough, which grows to over 3.5 million views[5].
2012
JoshJepson's Super Mario Galaxy Let's Play opener reaches hundreds of thousands of views on YouTube[6].
How to Use This Meme
Fandom activity around Super Mario Galaxy typically takes the form of Let's Play walkthroughs, speedrun clips, Rosalina fan art, and remixes of the orchestral soundtrack. Community posts often compare the two Galaxy games or rank them against Super Mario 64, and Urban Dictionary-style write-ups tend to pile on superlatives about the level design and underwater controls4.
Frequently Asked Questions
References (6)
- 1
- 2
- 3
- 4
- 5
- 6