American Mcgee S Alice
Published September 24, 2026
American McGee's Alice is a third-person psychological horror action video game series first released in 2000, created by designer American McGee for Electronic Arts. It reimagines Lewis Carroll's Wonderland as a corrupted, nightmarish setting for an older, traumatized Alice Liddell.
Overview
American McGee's Alice is a third-person psychological horror action video game series created by designer American McGee and published by Electronic Arts3. The title reimagines Lewis Carroll's Wonderland as a corrupted, nightmarish setting, following an older Alice Liddell who returns years after the events of Alice's Adventures in Wonderland and Through the Looking-Glass5.
In this darker version, Alice is portrayed as institutionalized in an asylum after her parents die in a house fire, and her trip back to Wonderland is driven by grief and guilt4. The franchise built its identity around gothic art direction and gore-heavy combat set against Carroll's whimsical children's fantasy source material5. Although positioned as an unofficial follow-up rather than a direct Carroll adaptation, the game's twisted takes on the novel's characters and settings drove its cult appeal5.
Origin & Background
American McGee started at id Software in 1993 as a tech supporter before moving into level design work on the Doom and Quake series3. After the 1998 release of Quake II, id parted ways with him, and he took a job with Rogue Entertainment under an Electronic Arts contract to develop the game that would carry his name3. American McGee's Alice launched on December 5, 2000, for PC5.
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